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Murphy's Laws of Combat

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  #1  
Old 11-03-2005, 12:18 PM
Remmy's Avatar
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Posts: 11,248
Default Murphy's Laws of Combat

You military guys will get a kick out of this especially

If the enemy is in range, so are you

Incoming fire has the right of way

Don't look con****uous; it draws fire

There is always a way

That way is always mined

Try to look uminportant; they might be low on ammo

What gets you promoted from one rank gets you killed in the next rank

Teamwork is essential; it gives them someone else to shoot at

If orders can be misunderstood they will be

The tank is a monument to the inaccuracy of indirect fire

Odd objects attract fire. You are odd

Your mortar barrage will put exactly one round on the intended target. That round will be a dud

Mine fields are not neutral

If they're shooting at you, it's a high intensity conflict

The weight of your equipment is proportional to the cube of the time you have been carrying it

The enemy diversion you have been ignoring will be the main attack

If your attack is going well, it's an ambush

Never draw fire, it irritates those around you

When you have secured an area, don't forget to tell the enemy

Never forget that your weapon is made by the lowest bidder

Friendly fire isn't

Never stand when you can sit

Never sit when you can lie down

Never stay awake when you can sleep

A grenade with a 7 second fuse will always burn in 4 seconds

The enemy never watches until you make a mistake

Whenever you are low on ammo, you can never hit anything

The more a weapon costs, the further you will have to send it to be repaired

Interchangeable parts are not

The item you need is always in short supply

The complexity of a weapon is inversely proportional to the IQ of it's operator

No combat ready group ever passes inspection

No inspection ready group ever survives combat

Peace is our profession, mass murder is just a hobby

All battles are fought at the junction of two or more maps

Things that must be together to work can never be shipped together

If you need an officer in a hurry take a nap

Radar tends to fail at night and in bad weather, and especially during both

Tracers work both ways

The only thing more accurate than incoming enemy fire is incoming friendly fire

The effective killing radius is greater than the average soldier can throw it

Military intelligence is a contradiction of terms
 
  #2  
Old 11-03-2005, 01:40 PM
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Default RE: Murphy's Laws of Combat

That's hilarious... and probably posted in Marine barracks.
 
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